One thing you should really pay attention to is the UX. For example, it says “click,” but I actually have to double-click on the frequency, which feels a bit confusing.
Personally, I’d also consider adding a text speed-up system. It doesn’t have to be a full skip - something like holding a button to make the text play 3x faster would feel great. I read fast and I'm not the only one ;)
Also, it would be a good idea to disable text selection with the cursor in the browser - that can get pretty annoying.
The intro should really be skippable - especially since it’s just text. Having to sit through it every time slows things down unnecessarily. Also, the visuals felt very dark and low-contrast, which made it hard to tell what’s clickable and what isn’t. At times I honestly couldn’t tell if the game wasn’t working properly or if I just didn’t understand where to click. But i tried :)
Thanks for the feedback. I'm actually trying to make the intro part of the game's storyline, where you eventually have to solve a puzzle. It seems like uploading the game removed the frequency card so we can't click on anywhere.
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Intro is very long and I am very confused about what to push. None of the buttons seem to work.
Thanks for trying my game. During the upload, the file size increased, which caused the button to be removed.
I've added a few things, feel free to check it out. Thank you :)
I can definitely see the progress - nice work! 🙂
One thing you should really pay attention to is the UX. For example, it says “click,” but I actually have to double-click on the frequency, which feels a bit confusing.
Personally, I’d also consider adding a text speed-up system. It doesn’t have to be a full skip - something like holding a button to make the text play 3x faster would feel great. I read fast and I'm not the only one ;)
Also, it would be a good idea to disable text selection with the cursor in the browser - that can get pretty annoying.
But overall, it’s much better than before 💪🙂
I tried.
The intro should really be skippable - especially since it’s just text. Having to sit through it every time slows things down unnecessarily. Also, the visuals felt very dark and low-contrast, which made it hard to tell what’s clickable and what isn’t. At times I honestly couldn’t tell if the game wasn’t working properly or if I just didn’t understand where to click. But i tried :)
Cheers!
Thanks for the feedback. I'm actually trying to make the intro part of the game's storyline, where you eventually have to solve a puzzle. It seems like uploading the game removed the frequency card so we can't click on anywhere.
I've added a few things, feel free to check it out. Thank you :)
If you liked this, you can try STATIC. It has a similar style, but a different storyline.STATIC: https://wingcreator.itch.io/static-vhs